![]() ![]() It is also possible to download archive builds of TerreSculptor, which include a more comprehensive PDF manual – albeit for version 1.0 of the software. (Some show the old Professional edition of the software, which had a slightly different interface and menu structure, but it isn’t usually hard to work out where commands have moved.) However, there are a good range of video tutorials, including dedicated guides for exporting to Unreal Engine, on Demenzun Media’s YouTube channel. Learning TerreSculptor: some legwork required, but the documentation is thereĪt the time of writing, the online documentation for TerreSculptor 2.0 is still a work in progress, so you may need to do some experimentation to find out what all of the features do. It is also possible to export 3D terrains as OBJ or 3DS files, or in Terragen’s native TER format. There are also separate tools for splitting terrain into tiles, and for generaring normal and splat maps. The software can also generate accompanying weight maps from the terrain – options include slope angle, altitude and by flowline – which can be used as masks in other software. Terrains can be visualised directly inside TerreSculptor, as shown in the video above, by setting terrain colours and assigning skydome environments via a simple real-time workflow.Īlternatively, heightmaps can be exported to other DCC tools or game engines – which can be done at resolutions up 65,536 × 65,536 if you have enough memory – in a wide range of file formats. Visualise terrains directly or export them to other DCC tools or game engines The latter include four erosion types – hydraulic, rain, slope and thermal – and the option to set the water level for the terrain. Once inside TerreSculptor, terrains can be modified via a range of “Photoshop-like” filters, including both general operations like flip, rotate, blur and invert, and landscape-specific processes. It is also possible to import height maps generated in other software at up to 64-bit resolution, or to import real-world elevation data in a range of common formats, including DEM, GeoTIFF and HGT. ![]() There are also presets for a range of common landscape types, including mountain ranges, lakes and rivers. Users can generate terrains based on a range of procedural noise types, including Perlin noise, adjusting parameters via sliders or numeric inputs, with the results displayed via a real-time 3D preview. The release makes the software, including features previously only available in the commercial edition, completely free for personal, commercial, and academic projects.Ī free tool for generating procedural terrains or editing real-world elevation dataįirst released publicly in 2012, TerreSculptor enables users to generate procedural terrains or edit existing heightmap data, then export the results to DCC tools or game engines in a range of common file formats. Demenzun Media – aka developer David Green – has released TerreSculptor 2.0, a new ‘open use’ version of its intriguing terrain generation and editing software.
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